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Official League Rules

Uniforms (Player Jerseys & Shorts)
– Each player shall have matching shorts.The league rules outline the increased/expanded league organization and structure. Below are the updated rules and policies of the league. Please check back often and refer to the pdf version of the rules and guidelines as the pdf contains the most recent edition.

– Each player shall be numbered on the back and/or front of his/her jersey with a number of solid color contrasting with the color of the jersey.

– The home team shall wear light color jerseys, and the visitors dark jerseys unless otherwise approved.

– All team members must wear CLB uniforms. Uniform infractions will be an automatic 2 shot technical per player.



– An official may assess a technical foul, without warning, at any time. A technical foul(s) may be assessed to any player on the court or anyone seated on the bench for conduct, which in the opinion of an official, is detrimental to the game.

– A maximum of two technical fouls for unsportsmanlike conduct can be assessed to any player, coach or trainer. Any of these offenders can be ejected for committing only one unsportsmanlike act, and they must be ejected for committing two unsportsmanlike acts.

– Any player or team personnel assessed 6 technical fouls during a season will result in suspension for the remainder of the season. Any player or team personnel suspended from 2 seasons will no longer be allowed to participate in any other league events.

– Cursing or blaspheming an official shall not be considered the only cause for imposing technical fouls. Running tirades, continuous criticism or griping may be sufficient cause to assess a technical. Excessive misconduct shall result in ejection from the game.

– A player, coach or trainer must be ejected for:

– A punching foul

– A fighting foul

– Technical foul for an attempted punch or swing with no contact or a thrown elbow toward an opponent above shoulder level with no contact

–  Flagrant foul penalty

–  Participation in the game when not on team’s active roster list

– No jewelry will be allowed while playing. Anyone playing with jewelry will receive a technical foul.

– Fighting will result in automatic ejection of all players involved. In addition, all players involved in a fight will be banned from the league and will forfeit their league fees, NO EXCEPTIONS. The league committee will review all incidences. Players will only be reinstated with approval of league officials.
– Protest must be filed in writing within 24 hours of incident and must have a direct bearing on the outcome of the game. They must be based on an alleged misinterpretation of the rules – Judgment may not be protested. Ineligible player protest will be made prior to the start of a game or before said player enters the game. Player protest will be handled on the court and will require proof of identification.



– A player is suspended from the game if he receives 2 technical fouls from the game.

– A player is suspended from the game for an excessive flagrant foul at the discretion of the referee.

– A flagrant foul results in sitting out until the next dead ball.

– An excessive flagrant foul results in suspension from the present game and the teams’ next game.

– A player can be suspended for any amount of games for any improper actions. The commissioner of the league makes this decision.

Game Officials

– There will be two referees.  There will be 3 statisticians and a train timer. The timer will operate the game clock and the 30-second shot clock.

– The officials shall wear the uniform prescribed by the CLB.

Duties of Scorers

– The scorers shall record the field goals made, the free throws made and missed and shall keep a running summary of the points scored. They shall record the personal and technical fouls called on each player and shall notify the officials immediately when a sixth personal foul is called on any player. They shall record the timeouts charged to each team, shall notify a team and its coach through an official whenever that team takes a sixth charged timeout and shall notify the nearest official each time a team is granted a charged timeout in excess of the legal number. In case there is a question about an error in the scoring, the scorer shall check with the referees at once to find the discrepancy. If the error cannot be found, the official shall accept the record of the official scorer, unless he has knowledge that forces him to decide otherwise.

– The scorers shall use a horn or other device unlike that used by the officials or timers to signal the officials. This may be used when the ball is dead or in certain specified situations when the ball is in control of a given team.

– When a player is disqualified from the game, or whenever a penalty free throw is being awarded, a buzzer, siren or some other clearly audible sound must be used by the scorer or timer to notify the game officials. It is the duty of the scorekeeper to be certain the officials have acknowledged the sixth personal foul buzzer and the penalty shot buzzer.

– The scorer shall not signal the officials while the ball is in play, except to notify them of the necessity to correct an error.

– Should the scorer sound the horn while the ball is in play, it shall be ignored by the players on the court. The officials must use their judgment in stopping play to consult with the scorer’s table.

– Scorers shall immediately record the name of the team that secures the first possession of the game along with each jump ball throughout the game.

– The scorer will indicate what team will receive possession of the ball after a jump ball.


Duties of Timers

– The timers shall note when each half is to start and shall notify the referees and both coaches that halftime will be five minutes in duration. They shall signal the scorers two minutes before starting time.

– At the beginning of the first half, any overtime period or whenever play is resumed by a jump ball, the game clock shall be started when the ball is legally tapped by either of the jumpers. No time will be removed from the game clock and/or 30-second clock if there is an illegal tap.

– If the game clock has been stopped for a violation, successful field goal or free throw attempt and the ball is put in play by a throw-in, the game clock and the 30-second clock shall be started when any player on the court legally touches the ball. The starting of the game clock and the 30-second clock will be under the control of the official timer.

– During an unsuccessful free throw attempt, the game clock will be started when the ball is legally touched. The 30-second clock will be reset when player possession of the ball is obtained.

– The game clock shall be stopped at the expiration of time for each period and when an official signals timeout. For a charged timeout, the timer shall start a digital stopwatch and shall signal the official when it is time to resume play.

– The game clock and the scoreboard will combine to cause a horn to sound, automatically, when playing time for the period has expired. If the horn or buzzer fails to sound, or is not heard, the official timer shall use any other means to notify the officials immediately. If, in the meantime, a successful field goal has been attempted or a personal foul has occurred, the Crew Chief shall consult his fellow officials and the official timer. If the official timer states that time expired before the field goal attempt left the player’s hand(s), the field goal shall not count. If the official timer states that time expired before the personal foul occurred, the personal foul shall be disregarded, unless it was unsportsmanlike. If there is a disagreement between the officials and the official timer, the field goal shall count and the personal foul shall be penalized unless the officials have other personal knowledge.

– In a dead ball situation, if the clock shows: 00.0, the period or game is considered to have ended although the horn may not have sounded.



– Each team shall consist of five players. No team may be reduced to less than four players. If a player in the game receives his fifth personal foul and all substitutes have already been disqualified, said player shall remain in the game and shall be charged with a personal and team foul. A technical foul also shall be assessed against his team. All subsequent personal fouls, including offensive fouls, shall be treated similarly. All players who have five or more personal fouls and remain in the game shall be treated similarly.

– In the event that there are only five eligible players remaining and one of these players is injured and must leave the game or is ejected, he must be replaced by the last player who was disqualified due to receiving five personal fouls. Each subsequent requirement to replace an injured or ejected player will be treated in this inverse order. Any such re-entry into a game by a disqualified player shall be penalized by a technical foul.

– In the event that a player becomes ill and must leave the court while the ball is in play, the official will stop play immediately when his team gains new possession. The player shall be replaced and no technical foul will be assessed. The opposing team is also permitted to substitute one player.

– If a team loses 2 players to injury, they can then add one (1) player to their roster. It must be approved by the management team of CityLeague Sports.


Number of Players

– Teams are allowed a maximum of 12 players during the time of registration.

– Teams are allowed to play with only 4 players.

– If a team has less than 4 players at the original start time of the game, the team will be given a 10-minute wait period. The clock will start at the original start time of the game and run for 10 minutes. The opposing team is granted 2 points for each minute a 4th player is not on the court and ready to play. If a 4th player arrives before the 10-minute run-off, the game picks up at the point of run-off.



– The designated captain is the only player who may ask an official about a rule interpretation during a regular timeout charged to his team. He may not discuss a judgment decision.

– If the designated captain continues to sit on the bench, he remains the captain for the entire game.

– In the event that the captain is absent from the court and bench, he shall immediately designate a new captain for the duration of the game.

– The coach can walk along the sideline up to half court unless interfering with the scoring table.  At their discretion, the coach/captain must move into a position that does not interfere with the people working the scoring table.

– A coach/captain and the team are allowed 3 timeouts per game.  An additional timeout is added in overtime to any remaining timeouts from the game.


Game rules

– Advancing the ball to half court after a missed free throw – The team with possession of the ball can call a timeout to advance the ball but CANNOT dribble after securing the rebound. Dribbling after the rebound and then calling a timeout will not get ball advancement.
– Dunking – Dunking is allowed. Players are not allowed to excessively hang on the rim after the dunk. Excessive hanging will be determined by the ref and will be followed by a technical foul called. Two (2) free throws will result from the technical foul call.
– Free Throw – The ball is in play once the person at the free throw line releases the basketball.



– A substitute shall report to the scorer and position himself/herself to the side of the scorer’s table.

– The substitute shall remain in the Substitution Box until he or she is beckoned onto the court by an official.



– Each player is allowed 5 fouls during a game. If a player reaches 5 fouls he/she is no longer eligible to resume play during game.

– Players losing eligibility to resume play must remove themselves from the area of play in a timely manner.  Failure to do so will result in the issuance of a technical foul.

– Technical fouls count as a personal and a team foul.
– Teams will be in the one and one bonus on the seventh (7th) team fouls, on the tenth (10th) team fouls the team will be awarded two (2) free throws.
– Any player committing a Flagrant foul as determined by the referees, will result in two (2) free throws and the opposing team maintains possession of the ball.



– A five (10) minute grace period will be allowed on a team to show up for their scheduled game time. Two unpaid forfeits will disqualify the team, and the team will need to pay all pending fees to be reinstated BEFORE their next scheduled game. The league will not issue refunds for league fees.

– Advance Notice for Forfeits – Team Captains who can provide a 72 hour advance notice for a forfeit will only have to pay $50 (instead of $70).

– The timer is required to announce that there are two minutes remaining in each half.

– All halves of regulation play will be 20 minutes.

– All overtime periods of play will be 3 minutes.

– Five minutes will be permitted between halves of all games.

– 60 seconds will be permitted before any overtime period.

– A team is permitted a total of 30 seconds to replace a disqualified player.

– Teams are permitted a 5-minute warm-up period prior to the start of regulation.

Last Two Minutes

– When the game clock shows 2:00, the half is considered to be in the two-minute period.

– The clock will stop on all dead-balls during the two-minute period.

End of Half

– Each half ends when time expires.
– If the official’s whistle sounds prior to the horn or 00.0 on the clock, the period is not over and time must be added to the clock.
– If the ball is in the air when the horn sounds ending a period, and it subsequently is touched by – a defensive player, the goal, if successful, shall count; or (b) an offensive player, the period has ended.
– If a timeout request is made at approximately the instant time expires for a half, the half ends and the timeout shall not be granted.

– If the ball is dead and the game clock shows: 00.0, the half has ended even though the horn may not have sounded.

Tie Score and Overtime

–  If the score is tied at the end of the second half, play shall resume in 90 seconds without change of baskets for any of the overtime periods required.

– The timing devices shall be stopped whenever the official’s whistle sounds indicating one of the following:

– A personal or technical foul.
– An unusual delay.
– A suspension-of-play for any other emergency (no substitutions are permitted.)
– A regular timeout.

-The ball goes out of bounds.


– A player’s request for a timeout shall be granted only when the ball is dead or in control of the team making the request. A request at any other time shall be ignored.

– Each team is entitled to two (2) charged timeouts per half during regulation play.

– Each charged timeout should span a period of 60 seconds.

– During a regular timeout, both teams may have unlimited substitutions.

– In overtime periods, each team shall be allowed one (1) additional 60-second timeouts regardless of the number of timeouts called or remaining during regulation play or previous overtimes.

– No timeout shall be charged if it is called to question a rule interpretation and the correction is sustained.

– Requests for a timeout in excess of the authorized number shall be granted and a technical foul shall be assessed. Following the timeout, the ball will be awarded to the opposing team and play shall resume with a throw-in nearest the spot where play was interrupted.

– A player shall not be granted a timeout if both of his feet are in the air and any part of his body has broken the vertical plane of the boundary line (including the midcourt line).

–          Officials may not use official time to permit a player to change or repair equipment.

30 Second Clock

– The 35-second clock will start when a team gains new possession of the ball, which is in play.

– On a throw-in, the 35-second clock shall start when a player legally touches the ball on the court.

– A team must attempt a field goal within 35 seconds after gaining possession of the ball. To constitute a legal field goal attempt, the following conditions must be complied with
-The ball must leave the player’s hand prior to the expiration of 35 seconds.
-After leaving the player’s hand(s), the ball must make contact with the basket rim.

– A team is considered in possession of the ball when holding, passing or dribbling. The team is considered in possession of the ball even though the ball has been batted away but the opponent has not gained possession.

– Team possession ends when:
-There is a legal field goal attempt
-The opponent gains possession

– If a ball is touched by a defensive player who does not gain possession of the ball, the 35-second clock shall continue to run.

– If a defensive player causes the ball to go out-of-bounds or causes the ball to enter the basket ring from below, the 35-second clock is stopped and the offensive team shall be awarded the ball. The offensive team shall have only the unexpired time remaining on the 35-second clock in which to attempt a field goal. If the 35-second clock reads 0, a 35-second violation has occurred, even though the horn may not have sounded.

– If during any period there are 35 seconds OR LESS left to play in the period, the 35-second clock shall not function following a change of possession.

– If an official inadvertently blows his whistle and the 35-second clock buzzer sounds while the ball is in the air, play shall be suspended and play resumed by a jump ball between any two opponents at the center circle, if the shot hits the rim and is unsuccessful. If the shot does not hit the rim, a 35-second violation has occurred. If the shot is successful, the goal shall count and the ball inbounded as after any successful field goal. It should be noted that even though the official blows his whistle, all provisions of the above rule apply.

– If there is a question whether or not an attempt to score has been made within the 35 seconds allowed, the final decision shall be made by the officials.

– If a team fails to attempt a field goal within the time allotted, a 35-second violation shall be called. The ball is awarded to the defensive team at the sideline, nearest the spot where play was suspended but no nearer to the baseline than the free throw line extended.

Resetting the Shot Clock

– The 35-second clock shall be reset when a special situation occurs which warrants such action.

– The 35-second clock is never reset on technical fouls called on the offensive team.

– The 35-second clock shall be reset to 35 seconds anytime the following occurs:
Change of possession
Ball contacting the basket ring of the team which is in possession
Personal foul where ball is being inbounded in backcourt
Violation where ball is being inbounded in backcourt
Jump balls which are not the result of a held ball caused by the defense
Technical fouls and/or delay-of-game warnings on the defensive team
Kicked or punched ball by the defensive team with the ball being inbounded in the offensive team’s front-court
Jump balls retained by the offensive team as the result of a held ball caused by the defense
All flagrant and punching fouls

– If the 35-second shot clock is malfunctioning, there will be no shot clock for the game.

10 Second Rule

– No team shall be in continuous possession of the ball for more than 10 seconds in its own half of the court. If the team fails to advance the ball past the half-court line in 10 seconds, they lose possession of the ball. The opposing team then gets to throw the ball in bounds at the half-court line, having to pass the ball into the frontcourt.

-There are three exceptions to this rule that will award the offense a new 10 seconds.

1. If the defense punches or kicks the ball

2. If the defensive player is assessed a technical foul

3. If the defense is issued a delay of game warning

Mercy Rule

– If a team is down by 20 points or more with less than two minutes in the game, the referee will call the game.

– If a team is down by 15 points or more with less than one minute in the game, the referee will call the game.


– Playoffs – Playoff standings are determined at the end of Week 10 (after completing 10 games). Playoffs will begin in Week 11 for playoff teams. Standings are based on best records, followed by margin of victory. In the event of a tie in margin of victory, head-to-head matchup will determine the first tiebreaker, if no matchup was in place, the team with the toughest schedule (strength of schedule) will break the tie.

– All-Star Game – All Star Games are not guaranteed. The League Commissioner will determine the roster. The all-star game is a privilege and not a right. The selection of the all-star roster is based partially on visual performances, stats, # of players on a player’s roster, and other deciding factors.

– All teams must have a fee of $75 (refundable) on file for foriet fees to pay the referees. Upon using the fee, that team must have another $75 on file before the next game. If a franchise forfeits 2 games that franchise will be suspended for the following season.


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